If you want a function to be called once the audio has finished playing then you can use 'myaudio.addEventListener('ended',myfunc)' - This will call 'myfunc()' once the audio has finished. Myaudio.muted = true - This will mute the track Myaudio.loop = true - This will make the audio track loop. Myaudio.currentTime = 0 - This will rewind the audio to the beginning. Myaudio.duration - Returns the length of the music track. Myaudio.pause() - This will stop the music. Make a note of these, we'll be using some of them later on in the tut when we create our audio player. Here's a list of actions that we can take with the variable. It really is that simple! Then whenever we want to perform an action on the audio we can trigger it by using the variable 'myaudio'.
After we've defined document ready in jQuery, we can create a new audio variable to hold our audio file as simple as this: var myaudio = new Audio('mysong.mp3') Let's take a look at what jQuery can do for us. When we start to utilize the audio tag with javascript we can start to create some really interesting and useful audio players.
In the last few steps we've looked at the simplest form of HTML5 audio. src - This can also be seen in the example above and defines the url of the music that should be played by the audio tag.should be loaded), "none" (which dictates that the browser should not load the file when the page loads). preload - This can be set to "auto" (which describes whether the file should load as soon as the page loads), "metadata" (which describes whether only the metadata, track title etc.loop - This can be set to "loop" and defines whether the track should play again once it has finished.controls - As seen in the example above, this defines whether the native controls such as 'play,pause' etc should be shown.autoplay - This can be set to "true" or left blank "" to define whether the track should automatically play as soon as the page is loaded.lets users with unsupporting browsers know what's going on.Īs well as supporting global HTML5 attributes the tag also supports a set of attributes unique to itself. A string of text Your browser does not support the audio element. The OGG format is especially used to allow the music to play in Firefox as due to licensing issues Firefox doesn't support MP3 without using a plugin. One defines an MP3 track and the other defines the OGG format.
JQUERY CONFLICT AMAZING AUDIO PLAYER CODE
If you take a look at the code above you can see that I have declared the tag and defined the controls attribute, so that we see the default controls for the player. Your browser does not support the audio element. Add this to your HTML5 document with the following code: The simplest way to implement audio into a web page using HTML5 is to use the new audio tag. However, for most cases, it's more than adequate. This is where HTML5 audio steps in to solve the problem.Īlthough HTML5 provides a standard for playing audio files on the web, it is still in its infancy and still has quite a long way to go before it can provide everything that other plugins such as Flash audio provides. Since the iPhone's notorious non acceptance of the plugin and the news that Adobe will no longer support Flash for mobile, many developers are looking at other ways to incorporate audio into their projects. Until now implementing audio into a web project has been a tedious process relying heavily on 3rd party plugins such as Flash. It lets you create playlists from a variety of sources, and comes with a huge range of customization options. If you want to take a shortcut, have a look at the ready-made HTML5 Audio Player available on Envato Market. During this tutorial I'm going to be introducing you to HTML5 audio and showing you how you can create your own player.